On Facebook: [WARNING: Long!]
So a friend reminded me that I was working on a cyberpunk m20 game a while ago, before the Age of Exploration, and we all know what one of the best things about cyberpunk is.
Besides, you know, chrome and mirrorshades and future slang and neon-laced noir and the consensual mutual hallucination that is cyberspace.
We’re talking cyberware, baby. 😀
INSTALLING CYBERWARE
Cyberware of any type takes a DC 20 Int + Knowledge check to install, and requires 2d6 hours. Unlike most other first aid, you cannot install cyberware in yourself. If the check fails, the cyberware doesn’t function, and another surgery is required to synchronize your cyberware with your meat body.
You can have a number of cyberware pieces installed equal to your character’s unaugmented Strength modifier (minimum 0).
Before you ask, chummer, you can’t reap the benefits from multiple installs of the same ‘ware.
THE ‘WARE
AutoLoader Arm: The MarsCorp Automatic Reloading System was made to make reloading firearms much faster. You can reload any firearm as a swift action.
Balverines: Named for a copyright-friendly version of a famous superhero, these blades extend from your knuckles when you clench your fists. While extended, your unarmed attacks ignore your target’s armor bonus to Defense.
Bone Lacing (Mk. I – V): Whether manufactured by the Geneva Material Sciences Corporation or one of their competitors, ‘punks swear by this process of interweaving the skeletal system with PVC and durable metallic fibers. Bone lacing adds (your level * the lacing’s version) maximum HP.
Cerebral Booster (Mk. I – III): Maas Biosystems pioneered this unique process in which artificial neural circuitry is woven through the brain itself. While installed, your Intelligence score is boosted by +2 to a maximum of 22. Higher versions increase this bonus and maximum to +4/24 and +6/26.
CyberEyes: An offshoot of early 21st century culture known as “streaming,” the ApothoMed Industries Cybernetic Eye Replacement allows wearers to upload everything you see to cyberspace– at their own peril. You gain darkvision 60′ when these are installed.
DataJack: This term refers to any of dozens of models made by hundreds of corporations, but the idea is always the same: A direct bridge between your tech and your brain. Datajacks allow deckers to use their cyberdeck, wheelmen to jack into SMART vehicles, and anyone to use a SmartGun system in an installed gun.
Dermal Plating (Mk. I – V): Big, bad, blatantly obvious, and ugly, dermal plating is what you get when MarsCorp got the idea to install organic kevlar and titanium plates onto your skin. Dermal plating adds its rating to your Defense.
Gun Show (Mk. I – V): Also called “Sweet Science” on the street, this system of titanium-reinforced knuckles and miniaturized hydraulics in the wrist allow for additional punching power. Gun Show adds its rating to your unarmed attack damage.
JoltAlert: Setting up a system of redundancies and countermeasures in the brain and ear canals, the JoltAlert System can negate assaults on the central nervous system. Three times a day, you can ignore stun effects.
Leg Replacements: Drek happens, omae. Sometimes you’re in a horrifying car accident. Sometimes you get the idea to hackey-sack a frag grenade. ApothoMed’s there for you, though. With synthetic legs custom-made for you, you’ll be up and literally running in no time! If you replace both of your legs, your Speed is increased by +10’.
Light Paint: Tattoos are fun, especially on the right leather-clad lady solo, but this is the age where anything and everything is disposable– including tattoos. The Light Paint creates a tattoo-like image on your skin of your choosing; you can change this image to another of your liking as a swift action. The image can be a moving image; either way, it doesn’t grant any in-game bonuses.
Mr. Studd ™ Sexual Implant: [description trimmed due to appeal to tact. Good Lord.]
Muscle Replacements (Mk. I – III): Originally made for the military, Maas Biosystems promises that this artificial muscle lattice will make you just like “de Terminator.” While installed, your Strength score is boosted by +2 to a maximum of 22. Higher versions increase this bonus and maximum to +4/24 and +6/26.
Platelet Factory (Mk. I – IV): ApothoMed Industries intended this automatic platelet generator to aid patients in recovery from surgery; ‘punks found far better use on the streets for this. Three times per day, you can recover 1d8 + 1 HP. Higher versions increase this recovery to 2d8 + 3, 3d8 + 5, and 4d8 + 7 HP.
Retrieval Arm: MarsCorp created this arm augmentation to help the military of the United Canadian-American States deal with grenades. When a thrown grenade lands within 5’ of you, make a ranged attack roll. If your roll meets or exceeds the attack roll for the grenade, you return the grenade as if you threw it. Two opponents with Retrieval Arms make for a VERY dangerous game of hot potato!
Skill Chip: Nobody can do everything, but the Plexus Instant Education System can make it look like you can. A skill chip grants a flat +3 bonus to one skill (Physical, Knowledge, Communication, Subterfuge, or Survival.)
Times Square Marquee: Similar to the Light Paint cyberware above, except this allows you to display scrolling text instead of moving images. Most ‘punks use this to serve as a basic chronometer.
Vox Box: The Shilka Toys Voice Modulator lets you literally put words in someone else’s mouth– and voice! You can change your voice; attempting to use the Vox Box to imitate someone or deceive security requires a Charisma + Communication/Subterfuge roll, depending on what you’re doing.
Wired Reflexes (Mk. I – III): While installed, your Dexterity score is boosted by +2 to a maximum of 22. Higher versions increase this bonus and maximum to +4/24 and +6/26.
ALPHAWARE
Alphaware is a form of cyberware that meshes and integrates more naturally into the human body. Because alphaware is still in the “early adoption” stage, it’s expensive. Much more expensive than normal cyberware.
In game terms, alphaware costs up to four times as much as normal cyberware. On the plus side, alphaware doesn’t count against your limit on installed cyberware.
Read this Group Post and its Comments