FIGHTER (d10 HD, Strength saves, Physical skill)
Brawler: Specialists in unarmed combat.
Gunslinger: Specialists with pistols.
Shock Trooper: Specialists with rifles and shotguns.
Skirmisher: Specialists in mobile combat.
Survivor: Specialists in getting their ass kicked and not dying.
FLYING ACE (d8 HD, Dexterity saves, Piloting skill)
Small Planes: Specialized in flying small, one- or two-man airplanes.
Large Planes: Specialized in flying larger planes with larger crews.
Stunt Flyer: Can make planes do stunts better than any other pilot out there.
Wingman: Not much of a pilot on his own, but works great helping other pilots.
MYSTIC (d6 HD, Intellect saves, Knowledge skill)
Black Mage: Offensive spells cost less mana to cast.
Magus: Capable of mixing strange magicks with martial techniques.
Time Mage: Spells that affect the flow of time cost less mana to cast.
White Mage: Protective and healing spells cost less mana to cast.
SCIENTIST (d6 HD, Intellect saves, Knowledge skill)
Chemist: Capable of creating potions and explosives from scratch.
Flight Engineer: Can patch an airplane up after it endures some .50-caliber “occupational hazards.”
Medic: Can patch a humanoid up after they endure some .45-caliber “occupational hazards.”
SCOOP (d8, Charisma saves, Communication skill)
You know, it’s really hard to come up with archetypes based on being a reporter! That said, I’ve got…
Detective: Can compel truths, detect lies, and see the unseen through sheer guile and instinct.
Two-Fisted Reporter: A reporter that can hold her own in a scuffle!
SCOUNDREL (d8, Dexterity saves, Subterfuge skill)
Assassin: If you need to reach out and touch someone (in the back.) (Of their head.) assassins excel at that.
Spy: Infiltration and disguise specialists.
Thief: A classic pickpocket, second-story man, and safecracker.
If anyone’s got any ideas for classes and/or specializations, let me know! I’ll see what I can do for them!
Read this Group Post and its Comments