Thought on barbarian rage. I might make it roll like this:
Spend a bonus action to enter berserker rage. While you're raging:
* You have advantage on Strength saves and Strength-based skill rolls as normal.
* You have resistance to bludgeoning, piercing, and slashing damage.
Those two are the usual benefits, straight from 5e. Instead of "add a token bonus to melee damage," I thought about using this benefit from 13th Age and their barbarians:
* You have advantage on Strength-based melee attack rolls. If your lower-rolling d20 is an 11 or higher and would still hit your opponent, your attack is a critical hit.
Thoughts? I know this makes the berserker (MUCH) more lethal than the fighter, particularly when he starts getting the brutal critical dice, but the fighter would get fighting style benefits which she'd be able to use all the time to compensate.
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