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The Creation of Assets and Complications as an Action

Complete games based on the Microlite20 system. Some are only slightly longer than the Microlite20 core rules. Others are much more detailed and therefore longer.


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squirewaldo
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The Creation of Assets and Complications as an Action

Post by squirewaldo »

Hello all! Thanks to a friend I was introduced to what I think is a simple and brilliant concept: The Creation of Assets and Complications as an Action. I added the idea to my home version of Microlite20 Purest Essence. What do you think -- worth the added complexity? Here it is with a link at the bottom:

Creating an Asset or Complication

A Character can choose to perform an action that creates
an Asset or Complication in the hopes of assisting the
other Characters in the party. If successful an Asset
provides a bonus for the other Characters in the party, and
a Complication provides a penalty for the opponent or
challenge being confronted by the party. An Asset or
Complication comes in the form of an additional Bonus
or Penalty Die that will modify Attack Rolls, Skill Checks,
and any Damage done during the round. Any Asset or
Complication that is created during a round can only be
used during that round.

Procedure:

  1. Any Characters attempting to create an Asset or
    Complication must declare this prior to any other
    action taking place, and the Character(s) will
    proceed before all others regardless of Initiative. If
    there are more than one Characters doing so then
    they proceed according to Initiative.

  2. A Character attempting to create an Asset or
    Complication must target an opponent or a
    challenge (such as a trap), and describe in some
    detail exactly how and what is being done to
    create the Asset or Complication. If the GM
    approves roll a d20 + Level – target’s Level (if
    any). If the result is 11 or better the Character is
    successful.

  3. The Bonus or Penalty Die that is created will be
    based upon the Character’s Level.

Level Bonus or Penalty Die
1-4 d4
5-8 d6
9-12 d8
13-16 d10
17-20 d12

A Bonus or Penalty Die that is used to modify
an Attack Roll will be halved (roundup).

  1. If an Asset was created those other Characters in
    the party can now use a Bonus Die for their
    Attack Rolls, Skill Checks, and Damage for the
    duration of the round. If a Complication was
    created the target opponent or challenge will
    apply the Penalty Die to any rolls.

http://www.bozbat.com/microlite20-rpg-s ... e20-kooks/

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randalls
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Re: The Creation of Assets and Complications as an Action

Post by randalls »

squirewaldo wrote:
Sat Jun 12, 2021 11:32 am

Hello all! Thanks to a friend I was introduced to what I think is a simple and brilliant concept: The Creation of Assets and Complications as an Action. I added the idea to my home version of Microlite20 Purest Essence. What do you think -- worth the added complexity? Here it is with a link at the bottom

This looks interesting, but I have a few questions...

1. Any Characters attempting to create an Asset or
Complication must declare this prior to any other
action taking place, and the Character(s) will
proceed before all others regardless of Initiative.

What is the rationale for those choosing to create an asset/complication going first? It seems that basically means creating one is "instant" yet it seems to me as if creating one would take time. In some cases, perhaps quite a bit of time.

If the GM
approves roll a d20 + Level – target’s Level (if
any). If the result is 11 or better the Character is
successful.

The way this is written ("target's level (if any)") implies that all beings without character classes/levels are effectively level 0. Is this what is intended? For example, a 5th level fighter target gets to subtract 5 but a 13HD dragon effectively has no defense?

A Bonus or Penalty Die that is used to modify
an Attack Roll will be halved (roundup).

Comment: I believe halving the RESULT of the die roll would be faster in play than having to grab a different die and roll it. This also avoids the need for d2s, d3s, and d5s.

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RandallS
Playing and Gamemastering Tabletop RPGs Since 1975
Designer: Microlite74, Microlite75, Microlite78, Microlite81, Microlite20 OSS, and others
Compiler: The Microlite20 RPG Collection
Administrator: Rules Light RPGs

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squirewaldo
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Re: The Creation of Assets and Complications as an Action

Post by squirewaldo »

randalls wrote:
Mon Jun 14, 2021 10:59 am
squirewaldo wrote:
Sat Jun 12, 2021 11:32 am

Hello all! Thanks to a friend I was introduced to what I think is a simple and brilliant concept: The Creation of Assets and Complications as an Action. I added the idea to my home version of Microlite20 Purest Essence. What do you think -- worth the added complexity? Here it is with a link at the bottom

This looks interesting, but I have a few questions...

1. Any Characters attempting to create an Asset or
Complication must declare this prior to any other
action taking place, and the Character(s) will
proceed before all others regardless of Initiative.

What is the rationale for those choosing to create an asset/complication going first? It seems that basically means creating one is "instant" yet it seems to me as if creating one would take time. In some cases, perhaps quite a bit of time.

*** I SEE THIS AS A WAY FOR 'NON-EFFECTIVE' CHARACTERS TO PROVIDE ASSISTANCE IN A VERY SIMPLE WAY. An example provided by my friend: The party is attacked by an Ogre. The halfling character would not have any real chance to effect the combat. However, being nimble and agile he can move to pull down a tapestry on top of the ogre giving his fellow party members an advantage. The same thing could be done in non-combat situations -- distractions and diversions to help a sneaking character go unseen past guards, etc.

If the GM
approves roll a d20 + Level – target’s Level (if
any). If the result is 11 or better the Character is
successful.

The way this is written ("target's level (if any)") implies that all beings without character classes/levels are effectively level 0. Is this what is intended? For example, a 5th level fighter target gets to subtract 5 but a 13HD dragon effectively has no defense?

**** Yes, traps and other non-HD creatures will have a zero. As for the 13 HD dragon that is a 13th Level monster. So it would be 5 -13, probably unlikely to succeed, but hey??? If you are going to go down in flames why not try to do it with some panache?

A Bonus or Penalty Die that is used to modify
an Attack Roll will be halved (roundup).

Comment: I believe halving the RESULT of the die roll would be faster in play than having to grab a different die and roll it. This also avoids the need for d2s, d3s, and d5s.

*** I think that is the stated idea? So if you do an attack roll add a d4 as a bonus die (if that was what was created), and roll a 3, half of that is 1.5 -- roundup to 2.

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squirewaldo
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Re: The Creation of Assets and Complications as an Action

Post by squirewaldo »

I thought about how Microlite20 works, and concluded that the rule that had been presented to me from OSRIC (which I have no idea about how it works) would be better if it simply used a standard Microlite20 Skill Check. I don't think OSRIC even has skills or anything similar. So I went and changed it to be simpler and more compatible with Microlite20.


Hello all! Thanks to a friend I was introduced to what I think is a simple and brilliant concept: The Creation of Assets and Complications as an Action. I added the idea to my home version of Microlite20 Purest Essence. What do you think – worth the added complexity? Here it is with a link at the bottom:

Creating an Asset or Complication

A Character can choose to perform an action that creates an Asset or Complication in the hopes of assisting the other Characters in the party. If successful an Asset provides a bonus for the other Characters in the party, and a Complication provides a penalty for the opponent or challenge being confronted by the party. An Asset or Complication comes in the form of an additional Bonus or Penalty Die that will modify Attack Rolls, Skill Checks, and any Damage done during the round. Any Asset or Complication that is created during a round can only be used during that round.

Procedure:

  1. Any Characters attempting to create an Asset or Complication must declare this prior to any other action taking place, and the Character(s) will proceed before all others regardless of Initiative. If there are more than one Characters doing so then they proceed according to Initiative.

  2. A Character attempting to create an Asset or Complication must target an opponent or a challenge (such as a trap), and describe in some detail exactly how and what is being done to create the Asset or Complication. If the GM approves roll a Standard Skill Check – Target’s Level (if any). If the result is 15 or better the Character is successful.

  3. The Bonus or Penalty Die that is created will be based upon the Character’s Level.

Level Bonus or Penalty Die
1-4 d4
5-8 d6
9-12 d8
13-16 d10
17-20 d12

A Bonus or Penalty Die that is used to modify an Attack Roll will be halved (roundup).

  1. If an Asset was created those other Characters in the party can now use a Bonus Die for their Attack Rolls, Skill Checks, and Damage for the duration of the round. If a Complication was created the target opponent or challenge will apply the Penalty Die to any rolls.
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Re: The Creation of Assets and Complications as an Action

Post by Vanya »

That's an interesting rule.
It feels like a simplified combination of PF1e's Aid Another and Dirty Trick.
My best friend would love it.

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