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HP recovered and HP spent on spells

Discussion and Reviews of rules-lite tabeletop RPGs (games like Microlite20, The Black Hack, etc.)


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Gary
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HP recovered and HP spent on spells

Post by Gary »

Okay so my impression is that all HP (lets say 10) is a cumlative pool as well as duel status. Here is what I mean:

You start off. (10)
Cast a spell minus 2 hp. (8/10 hp)
Cast another spell to recover lost hp-3 hp. (5/10hp)
Heal for 5hp. (10/10) [5/10]
So while you are effectively at 10hp, only 5 hp are available for spell expenditure do to having spent 5 of your total 10 hp.
I think that is how it would work.

However this begs the question; If physical damage is sustained would it come from the 'bottom'(rest points) five of ten or the 'top'(healed points) five of ten?

I would argue the 'top' imagining it sort of as a cup of hp, drink whats on top first.

I would love to hears your thoughts, thanks!

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randalls
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Re: HP recovered and HP spent on spells

Post by randalls »

Gary wrote:
Mon Oct 07, 2019 5:44 pm

You start off. (10)
Cast a spell minus 2 hp. (8/10 hp)
Cast another spell to recover lost hp-3 hp. (5/10hp)
Heal for 5hp. (10/10) [5/10]
So while you are effectively at 10hp, only 5 hp are available for spell expenditure do to having spent 5 of your total 10 hp.
I think that is how it would work.

It's actually less complex than that, in standard Microlite20, HP used for casting spells ONLY recovers by resting for eight hours. After that rest all HP used for spells is recovered. Healing spells, potions, etc. do not restore any hp used for casting spells.

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RandallS
Playing and Gamemastering Tabletop RPGs Since 1975
Designer: Microlite74, Microlite75, Microlite78, Microlite81, Microlite20 OSS, and others
Compiler: The Microlite20 RPG Collection
Administrator: Rules Light RPGs

Gary
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Re: HP recovered and HP spent on spells

Post by Gary »

Awesome, thank you for clarifying!

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