Thoughts for Science Fiction

Description: Character class design question

A place to share your rules-lite RPG ideas and designs.


Post Reply
User avatar
Snorb
Posts: 38
Joined: Mon Sep 02, 2019 8:09 pm
x 1
Gender:
United States of America

Thoughts for Science Fiction

Post by Snorb » Fri Apr 09, 2021 11:39 pm

Having some trouble thinking of a way to do classes for a sci-fi variant of m20.

What I was thinking of was along these lines:

  • You have a base class (soldier, scoundrel, scout, or scholar). These give you your base class functionality and choices for your character's abilities at every odd level.
  • You have a focus (ace pilot, assassin, bounty hunter, elite soldier, gunslinger, and so forth). You choose a focus at second level; they give you a bonus at every even level.

As far as math goes:

  • You have a base attack bonus, just like in Third Edition.
  • You have Fortitude, Reflex, and Will saving throws; these are your appropriate stat (Str, Dex, or Int) plus your character level.
  • The difficulty for almost any task in this game is 15. Attacking someone is one of the very few exceptions.
  • All of your skills start at +1; humans gain a +1 bonus to all six skills.
  • When you gain a level, your class skill automatically increases by +1. Two other skills (your choice) increase by +1 each.

As an example for character class:

Soldier
Hit Points at 1st level: 10 + Str
Hit Points at Additional Levels: 6 + Str
Class Skill: Physical (You gain a one-time +3 bonus to the Physical skill. This is a class bonus.)

LevelBase Attack BonusClass Features
1+1Combat Boost, Soldier Talent
2+2Focus Ability
3+3Soldier Talent
4+4Focus Ability
5+5Soldier Talent
6+6Focus Ability
7+7Soldier Talent
8+8Focus Ability
9+9Soldier Talent
10+10Focus Ability

Combat Boost
You gain a +1 bonus on attack rolls and weapon damage. This bonus increases by +1 at 4th, 7th, and 10th levels.

Soldier Talent
At 1st level and every odd level afterward (3rd, 5th, 7th, 9th) choose a soldier talent from the list below.

(SOLDIER TALENT LIST: FILL IN LATER. Soldier talents are typically related to combat tactics and getting the most out of fighting.)

Focus Ability
At 2nd level, choose a character focus. You gain its associated bonuses at every even level (2nd, 4th, 6th, 8th, 10th.)

Appropriate choices for a soldier's focus are Ace Pilot, Bounty Hunter, Elite Soldier, Gunslinger, or Saboteur, but, of course, you may choose from any of the focuses.


And as an example character focus:

Ace Pilot

Flavor text goes here; suffice it to say that soldiers with this focus might be ex-military, while scoundrels might be smugglers. Come up with examples for scouts and, I guess, scholars.

LevelFocus Ability
2Vehicle Defense +1
4Vehicle Defense +2
6Vehicle Defense +3
8Vehicle Defense +4
10Vehicle Defense +5

Vehicle Defense
You gain a bonus to the Piloting skill equal to half your character level. This is a focus bonus.

In addition, any space vessel you are piloting gains a Defense bonus equal to half your character level. This is a focus bonus.


Does this sound overly complicated to anyone?

0 x


I wrote stuff:
The ArrrPG - A game about pirates.
Nakama: A Game of Magical Girls - A game about being Sailor Moon ripoffs PARODIES.
Intervigilum - A PbtA-ish game about being knights against the Dark.


randalls
Site Admin
Posts: 350
Joined: Fri Jul 05, 2019 8:58 am
x 28
Gender:
United States of America

Re: Thoughts for Science Fiction

Post by randalls » Mon Apr 12, 2021 9:18 am

Snorb wrote:
Fri Apr 09, 2021 11:39 pm

Having some trouble thinking of a way to do classes for a sci-fi variant of m20.

What I was thinking of was along these lines:

  • You have a base class (soldier, scoundrel, scout, or scholar). These give you your base class functionality and choices for your character's abilities at every odd level.
  • You have a focus (ace pilot, assassin, bounty hunter, elite soldier, gunslinger, and so forth). You choose a focus at second level; they give you a bonus at every even level.

This looks like it should work. The issue I see would be coming up with enough talents for all these classes and focuses. Especially if you want to make them so they aren't bad 3.x-like feats (lock people that do not have them from doing something any reasonable person should have a fair chance at trying and doing even without special training).

Does this sound overly complicated to anyone?

To me, it sounds like it could work.

0 x

RandallS
Playing and Gamemastering Tabletop RPGs Since 1975
Designer: Microlite74, Microlite75, Microlite78, Microlite81, Microlite20 OSS, and others
Compiler: The Microlite20 RPG Collection
Administrator: Microlite20 Nexus


Post Reply