Hello all! Thanks to a friend I was introduced to what I think is a simple and brilliant concept: The Creation of Assets and Complications as an Action. I added the idea to my home version of Microlite20 Purest Essence. What do you think -- worth the added complexity? Here it is with a link at the bottom:
Creating an Asset or Complication
A Character can choose to perform an action that creates
an Asset or Complication in the hopes of assisting the
other Characters in the party. If successful an Asset
provides a bonus for the other Characters in the party, and
a Complication provides a penalty for the opponent or
challenge being confronted by the party. An Asset or
Complication comes in the form of an additional Bonus
or Penalty Die that will modify Attack Rolls, Skill Checks,
and any Damage done during the round. Any Asset or
Complication that is created during a round can only be
used during that round.
Any Characters attempting to create an Asset or
Complication must declare this prior to any other
action taking place, and the Character(s) will
proceed before all others regardless of Initiative. If
there are more than one Characters doing so then
they proceed according to Initiative.
A Character attempting to create an Asset or
Complication must target an opponent or a
challenge (such as a trap), and describe in some
detail exactly how and what is being done to
create the Asset or Complication. If the GM
approves roll a d20 + Level – target’s Level (if
any). If the result is 11 or better the Character is
The Bonus or Penalty Die that is created will be
based upon the Character’s Level.
Level Bonus or Penalty Die
A Bonus or Penalty Die that is used to modify
an Attack Roll will be halved (roundup).
- If an Asset was created those other Characters in
the party can now use a Bonus Die for their
Attack Rolls, Skill Checks, and Damage for the
duration of the round. If a Complication was
created the target opponent or challenge will
apply the Penalty Die to any rolls.