Author Topic: Armor as Damage Protection?  (Read 2665 times)

Offline randalls

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Re: Armor as Damage Protection?
« Reply #4 on: January 11, 2017, 04:43:45 pm »
perhaps an ablative form of armor; where it gradually loses its protective capability as it is repeatedly hit. only thing that would have to be considered and retro-fitted would be how to handle AC and armor itself.

For a simple system, you might borrow an idea from the "Black Hack" games: they have equipment that can be used up assigned a die (say a D12), when you use the equipment, you roll the die, on a one or a two, your supply degrades and you drop to the next lowest die size (D10 in this case). when you run out of dice to drop to, you are "out of stock" in arrows or food or whatever is being tracked. You could use a similar system for Armor, only when you drop a die size you also lose a point of protection. Note: this is off the top of my head and have received no real considered thought, let alone playtesting.

Offline GM.Brad

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Re: Armor as Damage Protection?
« Reply #3 on: January 07, 2017, 03:44:39 pm »
perhaps an ablative form of armor; where it gradually loses its protective capability as it is repeatedly hit. only thing that would have to be considered and retro-fitted would be how to handle AC and armor itself. 3.5 had hit points for the structural aspect of armor and the hardness factor.... so it's not too much of a stretch.

Offline randalls

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Re: Armor as Damage Protection?
« Reply #2 on: October 31, 2016, 07:42:18 pm »
Any ideas?  I think HP would have to be modified.

Any such system is going to require relatively major modification to the "D&D chassis" to work at all well. I've never tried to do it so I can't be much help.

Offline thistleknot

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Armor as Damage Protection?
« Reply #1 on: August 14, 2016, 12:08:17 am »
Any ideas?  I think HP would have to be modified.

 

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