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Topics - randalls

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1
Microlite20 Games / What Is Your Favorite Microlite20-Based Game?
« on: June 23, 2015, 03:27:23 pm »
If you look at our download area, there are a lot of Microlite20-based games from the original one-page Microlite20 to variants with spies, mecha, spacecraft, cybernetics, and more. Which is your favorite? Why is it your favorite?

2
Microlite74/78/81 Games / Microlite74 Microlite74 Companion II: Treasure is now available
« on: February 27, 2013, 09:00:53 pm »
I'm happy to announce that the second Microlite74 Companion volume is now available for free download.

Microlite74 Companion II: Treasure contains a large number of magical items of treasure and a sample system for randomly determining what treasure is a given group of monsters has. With the publication of this Microlite74 3.0 Companion volume, Microlite74 becomes a complete and self-contained system with no need for the SRD or reference to other old school rules. This volume includes any classic treasure items as well as a few new items designed for the Microlite74 system. Microlite74 Companion II: Treasure can be used with any of the three versions of Microlite74: Basic, Standard, or Extended.

You can download a free copy of Microlite74 Companion II: Treasure from Mediafire. It is a 20 page PDF file and is about 480K.

Download Microlite74 Companion II: Treasure

<i>Microlite74 Companion III: More Optional Rules</i> should be available for download tomorrow or Friday.

3
Microlite74/78/81 Games / Microlite74 M74 Sucks! Can we fix it?
« on: February 09, 2013, 06:14:27 pm »
In a new thread over at theRPGsite entitled Your favorite game sucks. Tell me why. that is for listing problems with your favorite games, LibraryLass said the the following about M74:

Quote
Microlite74's minimalism is beautiful, but it also puts a lot on the DM's shoulders. There's simply no time for flavor either.

You know what? Both are true. The second doesn't matter much to me. It's hard to put flavor into a set of rules that are intended to be used in many different settings and for many different styles of play. Putting a lot on DM's shoulders is much more of an issue. What could I add to M74 that couple in a page or two of M74's fine print help take some of the burden off of the DM's shoulders?

If think flavor is more important than I do, I'm open to suggestions that do not involve narrowing the game setting-wise or play-style-wise. :)

4
The Drunken Djinn Tavern / Boxes and Boxes of old D&D (and other RPG) Items
« on: February 03, 2013, 02:47:29 pm »
[I posted this to the RetroRoleplaying Blog today, but thought it might be easier to discuss here...]

A friend of mine who played in my 1970s D&D games and PBM campaigns through most of the 1980s (he was in the military, retired after over 30 years) died early last year -- from a heart attack at the relatively young at age 64. Like a lot of old friends who had been separated by distance we had dropped to occasional phone calls and birthday/Christmas cards. The fact that I was still in Texas and he had retired to the Alaskan boondocks (without reliable Internet access) had a lot to do with that.

He left me much of his collection of tabletop RPGs -- supposedly everything his son did not want. This bequest had slipped my mind so I was surprised to get five medium to large size boxes in the mail yesterday from his son. Five boxes full of lots of games from the 1970s and 1980s. It turned out all Todd kept was the stuff he had grown up playing: the 2nd edition D&D stuff (5 more boxes of stuff, Todd said), an apparently huge collection of White Wolf World of Darkness games that I did not even know Jay had, and a small number of other games from the 1990s. All the older stuff he boxed up and set to me even though he suspected that I probably had a lot of it.

I've started to look through all this material. It looks like all the early (say, pre-1980) TSR stuff is there including the brown box copy of D&D I gave Jay for a birthday present. There's a Guideon Games edition of Chainmail (And Tractics, of all things). There is lot of Wee Warriors stuff (their three adventures and more), copies of The Strategic Review, early issues of The Dragon and White Dwarf, just about everything (I think) Judges Guild ever published, Gamelords Thieves' Guild packets, Traveller stuff, Runequest stuff, first edition C&S stuff, Tunnels & Trolls (various editions) and modules, Superhero 2044, High Fantasy hardbacks, Legacy, Adventures in Fantasy, Castle Perilous, lots of fanzines (Traveller, D&D, EPT), Arduin Grimoires, Palladium stuff, photocopied (?) tournament modules, TFT, and probably more stuff as it is just all mixed in together. And Todd told me he shipped eight boxes so there are three more boxes to come.

My wife is not really happy to see all this stuff as she made me promise when we got married that my already large collection of gaming material would not grow much -- one of the reason why I am now a big fan of PDFs. I have promised her that I will use the better items as donor goodies for RetroRoleplaying Cancer Fund drives this year and that I will give away or sell all the duplicates of things I already have. I suspect my Sunday group (or those who choose to play today rather than watch the Superbowl) will be happy to learn that they get first choice any of the stuff I can't really use as donor items -- starting with a bunch of Judge's Guild items. I'll also be starting a donation drive tomorrow or Tuesday. If figure if I start out by demonstrating that I really am not planning on keeping all this stuff, my wife will actually believe me. At the moment, I don't think she does. The way my eyes probably lit up as I was flipping through this boxes probably had something to do with this. Jay would probably have found that hilarious and egged her on.

5
Microlite74/78/81 Games / Microlite74 Microlite74 Swords & Sorcery Final 1.0 Now Available
« on: October 08, 2012, 12:23:36 pm »
Microlite74 Swords & Sorcery is now available. This version of Microlite74 is designed for Swords & Sorcery settings. If the fantasy stories of Robert E. Howard, Fritz Lieber, Clark Ashton Smith, C.L. Moore, Karl Edward Wagner, and David Gemell are more to your taste that those of Tolkein or Eddings, this version of Microlite74 may be just what you are looking for. Microlite74 Swords & Sorcery is based on Microlite74 Extended 3.0 but with many special rules designed for  Swords & Sorcery style campaigns. For example, there are only two classes (Adventurer and Sorcerer) and 6 levels, magic is limited and casting certain spells can corrupt the caster, and many 0e style magic items are relics of dead civilizations from long ago. Humans are assumed to dominate the world and most enemies are other humans and animals. True monsters certainly exist but they are assumed to be rare. This is the first version of Microlite74 to provide detailed information on treasure.

I'd like to thank the following Retro-Roleplaying Cancer Fund donors for "sponsoring" this game with their donations: Joseph Bloch, Jeffrey Bowes, Chris Brandon, Christoph Camomile, David Cook, Daniel Corwin, Martin Costa, Andrew Cowie, Samuel Curry, Nicolas Delzenne, Sebastian Dietz, David Finch, Cain Gillespie, Alan Graham, Bruce Harlick, Steve Hyatt, John Lile, Fabrizio Luzzatti, Frank Mentzer, Ronaldo Nascimento, Ronald Pehr, Daniel Proctor, C J de Putron, Victor Raymond, Dan Schmidt, Titan Games and Comics Online,Adam Toulmin, Hector Varela-Rios, Austin Warnstrom, Christopher Weller, The Write Stuff, Terry Zimmerman, and several additional donors who wished to remain anonymous. Donations to the RetroRoleplaying Cancer Fund help pay the huge cancer bills we ran up treating my wife’s Stage 3 Oral Cancer without
insurance.

Like all Microlite74 games, Microlite74 Swords & Sorcery is free. You can download a copy from Mediafire and print copies for you and your friends. The PDF file is about 1.46 megs. It's 38 pages and includes public domain art.

Download Microlite74 Swords & Sorcery from Mediafire.

6
Microlite74/78/81 Games / Microlite74 Proofreading Microlite74 Swords & Sorcery RC 3
« on: August 31, 2012, 01:32:05 pm »
The (hopefully) final release candidate version of Microlite74 Swords & Sorcery is available. You can download the PDF from Mediafire here: http://www.mediafire.com/view/?ez2z6z3319l2ss9.

If you can proofread, here's where you can really help. Please scan though RC 3 and post any typos or other errors (or problems) you find in this thread. Thank you very much in advance.

7
The Drunken Djinn Tavern / Introductions -- Introduce yourself here
« on: August 25, 2012, 07:43:24 pm »
I'll start things off. I'm Randall and I'm more or less responsible for Microlite74 -- in its many versions.

I'm been playing D&D and other roleplaying games since 1975 when I bought a copy of Dungeons and Dragons in a little brown box a couple of months before I graduated from high school. I played more or less weekly through the early 1990s, then irregularly through 2008 or sop when I started work on Microlite74 and started up a group again. We play weekly, at least most weeks.

8
Microlite74/78/81 Games / Microlite74 Microlite74 Swords & Sorcery Release Candidate 2
« on: August 24, 2012, 10:33:35 am »
The second "release candidate" version of Microlite74 3.0 Swords & Sorcery is now available for download. As I mentioned in a post a few days ago, people with far better proofreaders skills than mine found a large number of errors in the first release candidate. Many of these errors were nothing more than places where text had been copied from standard M74 and I had not noticed references to magic-users, clerics, etc. Oddly, I noticed and fixed some of these while not even noticing others. I hope I have caught most of them this time around. I've also added dinosaurs back into the monster list, however, in a simple way. There are states for various general classes of dinosaurs instead of 30 or 40 entries for specific dinosaurs.

Except for typos (of which I am sure there are more) the rules in second first release candidate are in (what I hope will be) their nearly final form. This means they are ready for you to download, proofread, math check, playtest, and the like. Please report any typos, places where the rules aren't clear, or where they seem broken in play so I can fix typoes (of which there are probably a large number) and take a second look at any troublesome rules. I do not plan to add any more rules or make major changes to these rules -- assuming, that is, there are no more major rules problems or omissions found by readers. The third release candidate will include a section on "swords &amp; sorcery" and well as updated designers notes along with corrections to the rules from proofreaders. With luck, there will be no need for a fourth release candidate. I am still hoping for a final release sometime in September.

You can download a free PDF copy of Microlite 74 3.0 Swords & Sorcery Release Candidate 2 from Mediafire:

Microlite 74 3.0 Swords &amp; Sorcery Release Candidate 2 (PDF, about 462K)

Feel free to proofread and post corrections in this thread.

9
Microlite74/78/81 Games / What is Microlite74 Swords & Sorcery Edition?
« on: August 24, 2012, 10:30:18 am »
The Microlite74 Swords & Sorcery Edition is the result of a request from one of the people who have donated nice giveaway items for our RetroRoleplaying Cancer Fund drives. He wanted to know if I would consider creating a version of Microlite74 3.0 aimed at "swords & sorcery" settings (think Conan's Hyboria). Specifically, it should have the following features:

* Based on Microlite74 Extended

* Like "E6", be limited to 6th level with advancement thereafter be limited to things like talents and action points.

* Player characters should be human and limited to two classes: Adventurer (think Fighter) and Sorceror (magic-user with access to both arcane and divine magic). Backgrounds could be used to create specialists.

* Magic should be divided into white, grey, and black with different costs for each.

* Only spell levels 1 and 2 (with some level 3 spells as specials after achieving level 6) should be directly castable. Higher level spells should require lengthy rituals.

* Fighters should have some mild mechanical customization something like the Fighter Special Abilities optional rules in Companion 1.

* Sorcerors should not have Magic Dart but can have minor magic. Can use weapons and armor, but casting in armor should be limited.

* No alignment, but virtues and vices might be okay.

* Single saving throw (like in Swords and Wizardry).

* Drop the grand tour of old school games

* Include some treasure

The game which is in release candidate stage as I write this) grew from there. It's turned into a very nice game that really does fit low level play and swords & sorcery style setting. The final version should be out in September or early October 2012. Until this, you can download the latest release candidate and help with proofreading.

10
Forum Rules and Notices / Open Game License
« on: August 24, 2012, 10:20:53 am »
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.

1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.

2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.

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7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

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13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathon Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson.

System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

Unearthed Arcana Copyright 2004, Wizards of the Coast, Inc.; Andy Collins, Jesse Decker, David Noonan, Rich Redman.

Modern System Reference Document Copyright 2002-2004, Wizards of the Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, Eric Cagle, David Noonan, Stan!, Christopher Perkins, Rodney Thompson, and JD Wiker, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Collins, and JD Wiker.

Pathfinder RPG Reference Document. © 2011, Paizo Publishing, LLC; Author: Paizo Publishing, LLC.

Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder RPG Bestiary. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Advanced Player's Guide. © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn

Pathfinder RPG GameMastery Guide. © 2010, Paizo Publishing, LLC; Author: Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis, Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson, David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider, Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor, Penny Williams, Skip Williams, Teeuwynn Woodruff.

Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Pathfinder Roleplaying Game Ultimate Magic. © 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor.

Pathfinder Roleplaying Game Ultimate Combat. © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.

Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors: Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Tome of Horrors Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Tome of Horrors III, © 2005, Necromancer Games, Inc.; Author Scott Greene.

The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2011 Purple Duck Games; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields, Yair Rezek, Mike Whalen, Shane O'Connor, Mike Rickard, John Whamond, Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser, Jonathon Thompson, Thomas Boxall.

Adventurer Conqueror King Copyright 2011, Autarch; Authors Alexander Macris, Tavis Allison, Greg Tito, and Ryan Browning.

Astonishing Swordsmen & Sorcerers of Hyperborea, Copyright 2012, North Wind Adventures, LLC; Author Jeffrey Talanian

Basic Fantasy Role-Playing Game Copyright 2006-2008, Chris Gonnerman.

Castles & Crusades: Players Handbook Copyright 2004, Troll Lord Games; Authors Davis Chenault and Mac Golden.

Castles & Crusades: Monsters Product Support Copyright 2005, Troll Lord Games.

Dangers & Dweomers Copyright 2009, Luigi Castellani

Dark Dungeons published 2010, no Copyright is asserted on the original text found in this work.

For Gold & Glory: Advanced Fantasy Role Playing Game 2nd Edition Copyright 2009-2010; Author Justen Brown, based on material by David “Zeb” Cook, Steve Winter, and Jon Pickens.

Labyrinth LordTM Copyright 2007-2009, Daniel Proctor; Author Daniel Proctor.

OSRIC Chapter I copyright 2006-08 by Stuart Marshall.

OSRIC Chapter II copyright 2006-08 by Stuart Marshall.

OSRIC Chapter III copyright 2006-08 by Stuart Marshall, Trent Foster, James Boney and Vincent Frugé.

Labyrinth Lord Advanced Edition Companion Copyright 2010, Daniel Proctor; Author Daniel Proctor.

Swords & Wizardry: Whitebox by Matt Finch and Marv Breig, Copyright 2008, Matthew J. Finch

Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch

Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch

Monster Compendium: 0e, Copyright 2008, Matthew J. Finch

Microlite20 © 2006, Robin V. Stacey (robin@greywulf.net)

M20 Hard Core Rules © 2008, Alex Shroder

Microlite74 © 2008, Randall S. Stukey

Microlite74 2.0 © 2009, Randall S. Stukey

Microlite75 © 2011, Randall S. Stukey

Microlite74 Basic 3.0 © 2011, Randall S. Stukey

Microlite74 Standard 3.0 © 2011, Randall S. Stukey

Microlite74 Extended 3.0 © 2011, Randall S. Stukey

Microlite74 3.0 Companion I © 2011, Randall S. Stukey

Microlite74 Swords & Sorcery Edition © 2012, Randall S. Stukey

Microlite74 Plus Edition © 2012, Randall S. Stukey

11
Microlite74/78/81 Games / What is Microlite74?
« on: August 23, 2012, 08:13:31 pm »

What is Microlite74?

fake Microlite74 cover artMicrolite74 games, like all Microlite20 variants, are trimmed-down miniature versions of the Primary Fantasy SRD rules designed to be quick and easy to play, especially when compared to modern incarnations of the game. The goal of Microlite74 games is to recreate the style and feel of that very first (“0e”) fantasy roleplaying game published back in 1974 without giving up all of the clearer mechanics of modern D20-based versions. The rules are not intended to be a clone of the 0e rules, but rather a conversion of them to a rules-lite D20-based system that encourages old-school play without strictly old-school rules.

While Microlite74was originally designed as an introduction to "old school" play for players more familiar with modern rules systems based on the Primary Fantasy SRD, it has become a game that many groups have chosen to run full blow campaigns with. Microlite74 version 3.0 -- released in October 2011 -- has been designed as a complete rules set for regular play, although it can still serve as a fast introduction to old school play for those more familiar with later editions. All three versions of Microlite74 use a rules-lite OGL based game system that old school grognards – especially those who cut their gamer teeth on "0e" – should find equally enjoyable. The system also easy to modify with your own house rules or rules drawn from your favorite edition of the world’s most popular fantasy roleplaying game. The game system is also compatible with most 0e-based rules, adventures, and other materials.

Three Versions of Microlite74?

The biggest change with third edition of Microlite74 is that there are three versions of the game: Microlite74 Basic, Microlite74 Standard, and Microlite74 Extended. Each version emulates a different form of 0e.

Microlite74 Basic -- This version has about 4 pages of actual rules (and about 6 pages of spell and monster lists). It emulates the 0e version of the world's most popular fantasy roleplaying game in its earliest form: the original 3 little booklets in the 0e boxed set. You have Fighters, Clerics, and Magic-Users, hit dice are all d6s (and is all weapon damage and most monster damage), there are relatively few spells (and they top out at 6th level, 5th level for clerics), and the maximum suggested level is only 12-14. It may sound limited, but it can be a lot of fun. Microlite74 Basic is very similar to the first and second edition of the Microlite74 rules.

    Download Microlite74 Basic (850K PDF -- the back cover image is much of this)

Microlite74 Standard -- This version has about five and a half pages of actual rules (and about ten and a half pages of spell and monster lists). It emulates the 0e version of the world's most popular fantasy roleplaying game in its complete form: the original 3 little booklets in the 0e boxed set plus most of the material from the supplements and "official" material published in the early magazine articles. You have Fighters, Rangers, Paladins, Clerics, Druids, Magic-Users, Illusionists, and Thieves (and optionally Assassins, Bards, and Monks), with variable hit dice and weapon damage, a complete set of spells (through 9th level for Magic-Users, 7th level, for Clerics, Druids, and Illusionists), and combat is covered in slightly more detail. Microlite74 Standard has all the features of 0e as most people played it back in the late 1970s. This version is similar to the second edition Microlite74 rules with the material in Wary's Grimoire (the second supplement for the second edition of Microlite74).

    Download Microlite74 Standard (550K PDF)

Microlite74 Extended -- This version has about 8 pages of actual rules (and about 15 pages of spell, monster and equipment lists). It emulates the 0e version of the world's most popular fantasy roleplaying game with versions of many of the house rules the author used in the late 1970s -- and uses today in his Wilderlands campaign. In includes everything Microlite74 standard does and adds rules for character backgrounds (optional in Basic and Standard), alignment, spell casting with implements and rituals, Body Points (representing actual major wounds), a slightly more detailed combat system, more spells and monsters, and other minor rules changes. It is slightly more complex in play than Microlite74 Standard, but not considerably so. The original edition of Microlite74 Extended was called Microlite75.

    Download Microlite74 Extended (892K PDF)

Microlite74 Companions

Microlite74 Companion volumes expand on the core Microlite74 games. Microlite74 Companion 1, for example, adds a number of optional rules. Additional Microlite74 Companion volumes will be published in the future. Companions in the planning stages include volumes with more complete information on spells, ob monsters, and on treasure.

Microlite74 Companion 1: Optional Rules -- This volume includes many optional rules. Most can be used with any version of the third edition of Microlite74: Basic, Standard, or Extended. There are optional rules included for stat generation, races, classes, class abilities, advantages and disadvantages, traditional saving rolls, skills and talents, metamagic, ritual magic, counterspells, weird science, fire-and-forget magic, combat stunts, armor for all classes, weapon damage by class, minis and battlemats, action points, fame, sanity, aspects, Psionics, spirits (combat, powers, and binding), fixed level campaigns, science fantasy, and more.

    Download Microlite74 Companion I: Optional Rules (590K PDF)


12
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CONSEQUENCES OF COMMUNITY RULE VIOLATIONS

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With the approval of a Host, other consequences are possible in specific situations.

If you disagree with a moderation call, you may appeal the ruling (very politely) to the Host in a PM. The decisions of the Hosts are final. Appeals that the Host considers so frivolous as to be a complete waste of his limited time will generally result in additional penalties being applied.

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