Recent Posts

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1
Microlite20 Games / Re: Newbie needs some hints
« Last post by Haggins on October 01, 2017, 04:06:22 am »
I'm looking to get into MicroLite20 as well if I can find a group to join.
2
Roleplaying Games: The Meta-Discussions / Re: [Frog God Games] Official Discord Server
« Last post by Pexx on August 28, 2017, 07:54:43 am »
Update: FGG Twitch integration is now working on our Discord.
3
Roleplaying Games: The Meta-Discussions / Re: [Frog God Games] Official Discord Server
« Last post by Pexx on August 14, 2017, 11:33:50 am »
Update: FGG Twitter integration is now working with our Discord.
4
Roleplaying Games: The Meta-Discussions / [Frog God Games] Official Discord Server
« Last post by Pexx on August 08, 2017, 11:13:17 am »
Howdy, Frog God Games the makers of Swords and Wizardry, Rappan Athuk, Tomb of Abysthor, and Slumbering Tsar just launched their official discord server. I would like to invite you to come join us to talk about Swords and Wizardry, 5th Edition, Pathfinder, Starfinder and other Frog God Game products.
We have voice channels for pickup games as well. Lots of free content and resources.

Step 1.) Go here https://discordapp.com/download
Step 2.) Click which is best for you Windows, Mac, Android, IOS, or Linux and download it.
Step 3.) Once it has finished downloading click the + button surrounded by a dotted circle on the left hand side
Step 4.) Click the Join a Server button and copy and paste this into it https://discord.gg/HKUZfUv
5
Microlite20 Games / Re: Stuff saved from Greywulf's old forum...
« Last post by mormonyoyoman on April 13, 2017, 11:41:23 am »
Is there any interest in stuff I archived from,  and/or contributed to Greywulf's original M20 forum?

Example below.
Yes. Yes there is. Honesk!

Sent from my Lenovo TAB 2 A10-70F using Tapatalk

6
Microlite20 Games / Re: Stuff saved from Greywulf's old forum...
« Last post by randalls on March 23, 2017, 04:33:12 pm »
Is there any interest in stuff I archived from,  and/or contributed to Greywulf's original M20 forum?

Both of those are already in the Microlite20 sections of the Downloads area. If you have any M20 variants or files that are not there, I'd be happy to add them to the download collection.
7
Microlite20 Games / Stuff saved from Greywulf's old forum...
« Last post by copycat042 on March 18, 2017, 10:43:17 am »
Is there any interest in stuff I archived from,  and/or contributed to Greywulf's original M20 forum?

Example below.
8
Microlite74/78/81 Games / Re: Rules Clarifications
« Last post by GM.Brad on January 13, 2017, 03:18:22 pm »
With regard to the Monster Attack Table the reference to it is on page 77, subsection on Hit Dice.

Regarding the XP issue thank you for the clarification.
9
Microlite74/78/81 Games / Re: Rules Clarifications
« Last post by randalls on January 11, 2017, 04:53:51 pm »
I am noting as I go through the Ml78 rules that there are a few things that are unclear in their explanation. Such as where is the Monster Attack Table located

As there is no real monster attack table, this sounds like something that did not get fixed in editing.  Please tell me where you found this so I can add it to the list of stuff to fix.

Quote
...and what is the use of the High Level Adder for experience?

See the second column of page 6: "After 8th level, the amount of experience points required to advance no longer doubles. Instead of doubling, it increases by a flat amount each level: the High Level Adder from the character’s final Experience Base."

Basically, after level 8, a character needs an additional amount of experience equal to his calculated High Level Adder to advance to the next level.  If you aren't using optional rules that provide adjustments to XP point requirements, the XP tables provided for each class have all this calculation done for you.
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Microlite20 Games / Re: Armor as Damage Protection?
« Last post by randalls on January 11, 2017, 04:43:45 pm »
perhaps an ablative form of armor; where it gradually loses its protective capability as it is repeatedly hit. only thing that would have to be considered and retro-fitted would be how to handle AC and armor itself.

For a simple system, you might borrow an idea from the "Black Hack" games: they have equipment that can be used up assigned a die (say a D12), when you use the equipment, you roll the die, on a one or a two, your supply degrades and you drop to the next lowest die size (D10 in this case). when you run out of dice to drop to, you are "out of stock" in arrows or food or whatever is being tracked. You could use a similar system for Armor, only when you drop a die size you also lose a point of protection. Note: this is off the top of my head and have received no real considered thought, let alone playtesting.
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